Strat-O-Matic Baseball Gameplay Resources

X-Chance Catcher Error Section (P/P)

ERAT RP E1 E2 NO
0 5     No
1 5 17   No
2 5 3,17,18   No
3 5 3,16,18   No
4 5 16,17 18 No
5 5 4,16,17 18 No
6 5 14 18 No
7 5 3,15,16 18 No
8 5 6,15 18 No
9 5 3,13 18 No
10 5 12 18 No
11 5 3,11 18 No
12 5 6,15,16,17 3,18 No
13 5 4,6,15,16,17 3,18 No
14 5 12,16,17 3,18 No
15 5 11,15 3,18 No
16 5 7,14,16,17 3,18 No

NO

With runner(s) on base, a pitch gets past the catcher for a passed ball. All runners advance 1 base and play resumes with the same batter at the plate. Note: When using BK/WP/PB rules, refer to the super advanced rules found in the instructions for procedure to determine if a PB occurs! If a passed ball does not occur, the batter pops out to the catcher.

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RP

With runner(s) on, the pitch gets past the catcher for a passed ball. A runner on third holds. Other runners advance if the next base is not occupied.

With no runner on, the batter swings at a pitch that gets passed the catcher on a 2.2 count. The batter beats the throw from the catcher to first. Credit the catcher with a passed ball and the pitcher and batter with a strikeout.

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E1

The batter hits a squib out in front of the plate that the catcher can't handle. 1 base error, runners advance 1 base.

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E2

The catcher grabs a squib out in front of the plate and throws the ball over the first baseman's head. The batter goes to second, and all runners score.

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